![]() Much like the Phantom Puppet avoiding her is as simple as limiting the time spent on CAM 07. Phantom Chica, only shows up on CAM 07 on the screen of the arcade machine. To avoid it’s abilities limit the time spent on CAM 08 as to not trigger it. If you get caught by it you will be stunned in its animation for around 15 seconds. Phantom Puppet, only shows up on CAM 08 if you spend too much time watching it. ![]() If you see him on a camera immediately switch to another camera to avoid his jump scare. Phantom Balloon Boy, occasionally shows up on the camera while looking at the monitor. To make him leave pan right and bring up the monitor again. To find out if he has appeared in the office after lowering the monitor move the camera left enough that you can see him but not get jump scared. Phantom Foxy, shows up in your office randomly after spending time on the monitor. If he starts walking by your office make sure you do not stop and stare at him or you will be jump scared and cause a ventilation malfunction. Phantom Freddy, you can pretty much ignore him the entire game. A single mistake during the night will likely cost you the run you are on, though not always. This challenge comes in the form of aggressive nightmare mode. ![]() I am going to preface this walkthrough with the following: This game is a relatively easy 800 Gamerscore, however, if you want the completion it becomes significantly more challenging. This video is an all achievements playthrough of Five Nights at Freddy’s 3 performed on Xbox One. ![]()
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